Love in an Enchanted Realm – New Worlds, New Challenges
Kickstarter Campaign Launching Soon! Click here to be notified
Hello, everyone! Welcome to our latest update, where we share the recent progress and improvements in the game.
Previously
Romantic Cutscenes
3D Turn-Based Combat
2D Character Design and Working Dialogue System
Currently Working On
Goblin Enemies with Team Skills
We’re designing goblin enemies with unique team-based abilities that will challenge players in more strategic ways. These are planned for release beyond the demo.
New Dialogue Backgrounds
Upcoming dialogue will feature fresh backgrounds to enhance visual storytelling and immerse players further in the game world.
Skeleton-Type Enemies
New skeleton-type enemies are in development, offering diverse designs and gameplay challenges for future content beyond the demo.
VFX for Future Enemies
Work is underway on unique visual effects for additional enemies appearing after the demo, ensuring combat stays visually engaging and diverse.
Stay tuned for more updates coming soon!
Kickstarter Campaign Launching Soon! Click here to be notified
Get Love in an Enchanted Realm
Love in an Enchanted Realm
Status | In development |
Author | Repulse Games |
Genre | Visual Novel, Adventure |
Tags | 2D, 3D, Otome, Romance, Turn-based |
Languages | English |
More posts
- Love in an Enchanted Realm - Buckle Up for What’s Coming11 hours ago
- Love in an Enchanted Realm – A Hot New Update for Your Fantasy Love Life!4 days ago
- Love in an Enchanted Realm - A Battle for Love and Destiny!7 days ago
- Love in an Enchanted Realm - More Colors, More Magic11 days ago
- Love in an Enchanted Realm - A Whole New Look for Combat!14 days ago
- Love in an Enchanted Realm - Wardrobe Just Got an Upgrade!28 days ago
- Love in an Enchanted Realm - Demo Fully Voiced!53 days ago
- Love in an Enchanted Realm - Where Romance and Colors Shine56 days ago
- Love in an Enchanted Realm - Sparks Fly in a Mystical World60 days ago
- Love in an Enchanted Realm - Love Interest Glow Up63 days ago
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