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All the cutscenes in VR, like when Im supposed to be talking to someone, put me a couple feet behind them. I can't choose what I want to say or anything.

How do I reach the pink haired women scene

After playing through what's in the game, my opinion so far(some spoilers);

Performance: I wrote it in an earlier comment, but the game had a weird bug which had a buildup in sounds and slowed down performance in general, and the game taking up a lot of energy for my PC. Someone commented and said it's like the spell sound effect just stayed, which might very well be the issue. But if that's fixed, I don't really have anything else to comment on.

Art: Looks good for the most part. I get some things are placeholders, and that's fine. Only model I don't really like is the wolves, but I did get a few laughs with how funny they looked while ragdolled. But yeah, they mostly feel like stuffed animals. Other than that, I just think it needs some polish and then be presentable(mind you, not sure how much of these are pre-bought or PH assets.)

Combat: The general feel of attacks and the magic is alright, but combat in general need a fair bit of tweaks. With the current balance, the combat felt mainly like I needed to slash my blade faster than the foe attacked me. And once I upgraded my spell, they became so strong that they could kill one or more foes with a well-placed spell. While I like getting a big reward for executing an ability in the right way, the game could use foes which isn't as fast to kill. But so far, I think the combat can be shaping up to be great.

Map: The maps right now feel a bit bland and soul less. I understand that this game is more of a linear story than a open world so not every house needs to be one you can enter, but it's still a bit weird to not have any real impact upon the player as the first town is burned down. Speaking of...

Story: I understand that this is not finished and hopefully will be polished later down the line. I am just saying, if this ends up as-is in the final product, I would not pay anything. It's simple to plain, and some things either doesn't add up or is just there to have progression. I don't really get to know my character, like I don't get to know how he knew the two twins(?) from the start of the game nor what they mean to him, nor more about the town... which honestly, feels like he didn't know much of either, seeing how as soon the town is burned down, all that pops into his head(based on the quest) is to go to the city and become a squire.
This problem is throughout this all, but I hope you will expand on this in the future. At the moment, you got a plain, undercooked slab of beef. The game doesn't need to become a five star resturant's steak by the story alone, but you can make a simple that still keeps people's interest for the world.

Sex and allure: I am mixed on the clothes falling off. It's visually pleasing, but I would like to know if there's something mechanically to it. Going on you not having something right now, "nude" character taking more damage should be easy to put in. Another thing could be a lust meter, which depending on traits and/or foes could have different effect.
For the look of the sex.. the scenes and animations themselves are alright, but the minigame took me out of it. You might want to take inspiration from flash games were the sex minigames are basically the entire game.

But to put it shortly; this game got a lot of potential so far. Some problems, most of it since it clearly isn't done yet and that it's lacking stuff and less that what's in it is bad. I could see it ending up like a linear Fable with better sex and a more alluring artstyle.

Fingers crossed this grows into an excellent game.

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I will apologize in advance, I am not daily on itch so I might be slow replying if I get a response.
When I play the game, I noticed the game growing "heavier". Audio going weird, the game slowing down a bit, just a lot like if the game suddenly required a lot more performance. When I looked at the task manager, all I saw that was weird is that the game used a lot of energy.
Since then I've restarted after every 2-3 maps, as towards the end of these the problem starts coming back but more mildly. First time I did this was in the Hills before reaching the camp, as the game sounded like it were about to break.
I got very limited knowledge on programming, but could this maybe be caused by a cache? Like the previous maps not properly unloading. 

If any help; I got a AMD Ryzen 6 3600 6-Core processor,
32 GB of RAM
And a NVIDIA GeForce GTX 1660 Super graphics card(at least according to my compuer, I am not the best with hardware)

Troubles aside, I an exciting to see where this project leads^^

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i had the same thing happen especially the audio,  it got practically unplayable with the lightning magic sound continually echoing and slowly getting more and more distorted

Game seems pretty cool so far. Only issue is some of the controls don't work properly on my VR headset, which I'm guessing isn't fully supported. My headset is the HP Reverb G2, and I don't mean to sound like a jerk, but if you could potentially add full support down the line for the headset that would be awesome. Otherwise keep up the good work

Thank you! We haven’t tested all available headsets. We don’t own some of the headsets and we can’t optimize for them. We’re trying to get our hands on them and polish the controls.

I saw that they commented but didn't have an answer, I open the game and the command window simply appears and it closes, after that nothing happens. Is there any solution?


Ícone "Verificada pela comunidade"


what a good game, and i also want to suggest something.


first. i suggest making a mouse sensitivity option. my first impression when i  play this game for the first time is the mouse is too sensitive ( for me). 


second, i'd like to suggest the control change for the dodge or dash ( the action when you press alt+ direction movement). i find it hard because I keep accidentally press window button beside the alt.


well, maybe I'll suggest those two for now. overall the game is enjoyable.

Thank you for your feedback!

We are going to be adding more options to change controls how ever you want.

I dont know if some one has posted this before but, I have been wanting to try the game for a while and I cant get it to open it pops up with the command window for a sec then immediately closes it.

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Could you check if there’s anything under IragonProject/Saved/Logs and post it here if it’s possible? If not, there might be a problem with the launcher on your machine. If you can share your PC specs, we’ll investigate the issue.

Windows 10 (64 bit)

NVIDIA GeForce RTX 3060

11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz


Log file open, 06/29/21 10:10:10 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Display: Found Pak file ../../../IragonProject/Content/Paks/IragonProject-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../IragonProject/Content/Paks/IragonProject-WindowsNoEditor.pak. LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.743871 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: '' LogPluginManager: Mounting plugin VRExpansionPlugin LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin OnlineSubsystemSteam LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin OpenVRExpansionPlugin LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin FMODStudio LogPluginManager: Mounting plugin AnalyticsBlueprintLibrary LogPluginManager: Mounting plugin OculusAudio LogPluginManager: Mounting plugin GoogleAnalytics LogPluginManager: Mounting plugin AdvancedSessions LogPluginManager: Mounting plugin AdvancedSteamSessions LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took  0.049s to configure plugins.

To give you an update. We are investigating this bug. It happened to us as well, but we’ve yet to find out the cause of it.

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Not sure if it's problem at my end, but still gonna write it down, after playing for few minutes ( from the start of the game to the battle after visiting the camp ) game audio became stutter? When I played 2months ago there wasn't such problem, and CPU wasn't even at 100% as I was monitoring GPU,CPU,RAM etc from the start, it hit 100% but not when the suttered audio was playing, and during the audio stutter the game was running at 60FPS+, even changing game to Low settings didn't resolve the issue, after restarting the game and replaying game, the same problem happen shortly after leaving the camp and continued throughout.

GTX1050TI
I5-4670
8GB DDR3 @1600MHz

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Was it just the audio stuttering? Were there no other issues with the performance of the game? If you find any more info on how it happened, reply to this comment. We’ll try to look into it, but we have never experienced this, so we might not be able to recreate it.

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About the win cutscene: If you die right before you trigger the cutscene, the game will be broken; the camera is displaced and frozen on spot while you otherwise have control over the character.

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Thank you for reporting this bug! If you find any other issues, please tell us!

Won't run. I get a fatal error when I try to run the normal exe. Something about line 131 and steam not being able to make a file.

Deleted 44 days ago

Could you provide more information about this error?

I love this game, it really stands out from other VR hentai games from what I have seen so if this gets updated I gotta play it

Thank you for the kind words! What did you think of the game overall? Anything you think we should improve?

Well the game overall is just FANTASTIC 10/10 would play another 100 times and anything for you too improve well i think to just get the story done or add endless mode or there's like a lot of things I can go on about for example multiplayer, more 18+ scenes, a gallery filled with pictures of the 18+ scenes and more so yeah great game

Thank you! We’ll definitely be adding more 18+ scenes and the story has so much more to go.

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Is there a reason why, if Steam is open when I launch Iragon it shows me playing a game called Spacewar? Seems like this could be a weird security issue. It even says that you can steam share, so someone would remote into your game if you allowed it.

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The newest build has that fixed. We didn’t have Steam API setup, and it was showing the default test game which is Spacewar.

Hello I test your game every 4-8 month, in vr only. The story is progressing and that cool but I found less erotic content each time Even in the part you unlock at the end.

and the survey at the end is ok but I have more things to say than just some stars.

I find your project very cool and would like to make precise and constructive report on what don’t work or bug and what is cool. do you have a bug report system ? a place to dicuss about that (discord, slack, whatever chat programm you use) ?

ok I found the link to the discord invite on the profile page https://itch.io/profile/repulse-games

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We keep a close eye on our discord server, and we’d love any feedback so we can improve.

can i test/play it wiht out VR i read the comands and dont understand if it works or not and im rly intristed in this game

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Yes everything should work fine without VR.  there are two .exe files one for VR and one for standard mode.  Just open the one that does not say VR.  And please let us know what you think about the game.

Sure I do

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I downloaded this game today, unpacked it, and unfortunately it does not run for me. Several files are missing when I launch the Iragon.exe.

I was really looking forward to trying this game.

I'll try again to download the zip file again.

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Could you tell me, what files are missing or what the error is?

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Hi When I launch the Iragon.exe four errors pop up of missing files:

 

 

 

Then nothing else happens.

I hope this helps!

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The errors, you have, are from missing DirectX. You will need to install DirectX 10 or higher.

Or

You can also try opening UE4PrereqSetup_x64.exe which will install all prerequisite for the game. You can find it in:

IragonBETA\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe

I hope this fixes your problem!

is there any way to make enough gold to have sex with the girl in the camp? i feel like i either missed something or theres a console command for it i dont know of cuz how do i make 5000 gold

For now, you won't be able to afford it. We haven't added a console command for gold. 

We've planned this feature for future encounters with the Merchant.

Hello.

Pretty fun game, still short but expected, here what i've found and ideas for further updates:

- Whatever the Girl's name is ( the one you walk to city ) got stuck 3 times! ( yea I walked pretty unusual but still ) I was jumping on rocks, and other things, and she got stuck on some slopes when trying to get down,  and refused to walk, and was left solo ( Picked the Hill way ) and once near the bridge entrance to city, she run backwards, and who knows where she went,  went to city and she was there

- Implement some sort of Anti-aliasing: Usually don't really use and care as I don't see them  ( nor screen tearing), but here I could see pixels everywhere, not sure if it was on purpose but it was very very visible ( playing on 1680x1050 highest possible for me, game refused to pick custom resolutions from Nvidia Control Panel but that's probably problem at my end ) and playing in Epic settings, but sometimes the game randomly changes to low, happened few times after getting new chapter

Fighting: The game was way too easy, never really got lower than 80HP and I wasn't even trying, which made the game quite boring, probably adding some sort of difficulty options would be nice, and personally don't really like tap to hit, would rather hold but that's my preference

VR: I don't have VR, and probably won't have, but played few "VR games" without the set and they some-what worked, but here in menu it's dead end, tried pressing everywhere but nothing happened ( tried 30minutes or so ) expect the blue thing went from left to right, would be appreciate if the game could run in VR mode without VR ( unless i somehow missed all the buttons which is possible but I even Alt+Enter, Alt+Tab to get cursor and i'm for buttons and nothing happened )

Controls: Add ability to change and view Controls, Presonally prefer to hold shift rather than pressing it once to run

just me probably, : I felt like most of the NPC were the same, but It's the issue across all games I guess, and with the jagged edges it just made it worse, wasn't expecting something beautiful, but still and as it's quite new game I would guess that would change.

I Would also add more hidden chests or suprises in some very unexpecting places, i spend many hours on each map searching for chests and orbs and I would say they're easy to find ( but wouldn't be suprise if I missed something )


And probably that's it, Keep up the work

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Thank you for your feedback.

We've been fixing the girl getting stuck, but she always finds new ways to get stuck.

We are going to increase combat difficulty and also make it an option, for different tastes. Some people like it harder, some really struggle with the current combat even.

We'll also expand the settings menu to have options for controls and remapping.

We're going to be adding hidden chests and surprises in our future levels. 

For now, VR is only with a headset. We haven't worked on making it work with keyboard and mouse yet. We will definitely consider it.

Again thank you for trying Iragon and giving us feedback. We try to improve the game every week! :)

I see the potential with this, but there's still lots of work to be done. Also some issues I encountered:

- In VR mode, reaching for my sword with my right hand felt like trying reach across my body and almost go behind my back - cumbersome. I don't want to have to look down and struggle to grab it when surprised by an enemy.

- Also in VR mode, the game would sometimes crash when skeletons attacked me.

- In non-VR mode, I was unable to cast magic at all. The tutorial said to right click or press Q, but neither did anything.

Finally, a personal preference, I wish the game would not open the "Thank you for downloading Iragon!" webpage _every_ time I start it up.

We've been addressing VR issues heavily. 

We've added calibration for height and improved the spells and sword positioning. If it is still difficult to reach, please comment again or reply to this comment, and we'll take a look again.

We've also been addressing crashes, but they occur rarely. We're fixing them as we find them.

The inability to cast magic should be fixed already.

Thank you for your feedback! :)

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I downloaded the beta of the game today, I'm loving the combat a lot! However something did come up.. No intimate scenes will activate? I can't do anything. I'll walk into the circle, she'll talk, and them it's over. Is something wrong?

Glad you are loving it! We are reworking the AI for combat now, you can check that out in the Experimental Hall. About the interactions, they still aren't made. Only one is available in the right side of the Harem, the room to the right. We're working on the other interactions as well as polishing this one. 

Oh is it the one that is surveyed in the end? Sadly even that one won't play out

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When trying the sex scene with the occulus rift with the experimental content, the warrior with the horns, on the left, bedroom chamber, my head location is not at the right place when starting the scene, it's kinda random but not enough close to be where the male body is. Also the other girl warrior on the right, Inn girl warrior, do nothing when I try to trigger the scene. It's just reset after entering the circle. Also at the chapter where you talk to the captain of the guard or something he tell you to go upstairs and I meet the first girl saying I need to talk to the girls to the right, I am looking everywhere, I meet every girl with a circle and nothing happen but one of the girl when entering her circle, her circle reappear again after talking to her compare to the others girls. The girl when you go right to meet all most of the girls are, the first room on the right (right - right).

You should have 25 gold to pay the girl to the right in the Harem. Did you have that?

Also the first issues you mentioned are known, the content in Experimental hall is work in progress, so it's not always perfect. 

will their ever be a female protagonist in the game?

if so would greatly appreciate this!!!!

It's one of our stretch goals for Kickstarter, so hopefully yes. 

Deleted 42 days ago
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Could you explain more about your issue? Did you encounter any errors? 

all i can remember what keeps happening is that it starts the process of the game to start up and then just force colses. if i think right its because of my graphics is at the point of being a legacy and is that old.

Deleted 44 days ago

Trying this with the quest 2 and there seems to be a bug that doesn't allow me to jump. Hope this gets fixed soon, game looks like it has potential.

We only develop and test on Rift for now so any bugs on the Quest are out of our reach. In the future we might include support for it. 

I tried the beta, and I definitely like it better than what I saw in the demo, although it was a bummer that I didn't get anything more than a kiss on the cheek before I got sent to the experimental hall.

In the Destructible Clothing During Combat room, I watched the sequence twice.  I like how the clothing works.  The game crashed when the last guard died the first time through.  The second time, my avatar disappeared along with the bodies when the fight ended, I had a "space to skip" message in the bottom right, and the game froze.

I was very happy to see a more involved and interactive sex scene in the experimental hall.  Frankly, I thought your previous default scene was kinda boring.  I'm following the game on Kickstarter now, looking forward to future updates.

Thank you for the kind words and sorry for the late answer. Those issues you mentioned should be fixed by now. Thanks so much for the support, we'll keep on updating you guys weekly! 

It says :Windows cannot find "VRExpPluginExample.exe" Does anyone know what this is or how to fix it? It shows up when I open up either batch file in the Beta or Demo version

We haven't encountered or had anyone encounter this issue before, sorry to hear that. Today we'll be uploading a new build, you can try that one to see if the problem won't be fixed. 

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I have this issue whe I try to run the beta vr batch file, the issue was caused trying to run the game without unzipping

The game's not bad but I could tell it has a long way to go. If I might make a few suggestion, firstly, the dodge mechanic. Unless the game can't function without it, your better off without it. That or make it easier to used by double tapping the direction you want to move.

I hope the current market view is only a stand in. It's not bad but, how do I say this carefully. You might want to make tabs ore something that doesn't put the spells, weapons and stats all in the same window.

Last but more of a personal preference. Could you have a playable female character to choose from. Allows more opportunity for lesbian scenes for those who really enjoy them.

Your character damage levels seen in the experimental look great by the way. The relation progressed too quickly but I understand it's all for the demo.

Thanks for the feedback, we appreciate it! Not entirely sure what you meant about the spells and weapons in the same window? As for the female character, yes we are considering this option, possibly as a stretch goal for our Kickstarter. 

if you want the most people possible to play the vr version you might want to add a Teleport movement system as the "fluid movement" has a tendency to give people motion sickness which would mean less people playing your game. just a tip don't even know if its possible.

and for the people on quest 2 that can't get it working. use oculus link go into "rift" mode and start it through virtual desktop there.

Thanks for the feedback! Yes, we will probably add a teleporting option in VR, there will be a wide variety of settings for VR in the final game.

Okay, so I've had Iragon on my list for quite some time, flooding my feed with its near-constant updates. So yesterday, I decided to download the most recent version and give it a play. It is a great concept of a mix between genres, and I was surprised to find STELLAR voice acting. However...

How does a game with near daily updates NOT have a settings and keybinds menu? Alt for dodging is an ATROCIOUS keybind. The default mouse sensitivity makes the slightest wrist twitch throw you 180 degrees to the side. In a game where the hardest enemies you face are the first ones (one-handed swordsmen with no shield), not being able to customize controls to be able to fight effectively is an unforgivable sin. 

Also, it's worth mentioning that any enemy you can see on the horizon can be cheesed with the ice spell. There was a big battle at the end, but my level 2 ice spell one-shot all of the enemies. Enemies don't seem to know when their friends are being murdered from afar.

The models are fantastic, and the environments are stunning. I'm sure the story is still being developed and hasn't been revealed, so I won't comment on that. Again, the voice acting is top-notch and I can't speak enough about it. Indie games are notorious for bad voice acting, and as a voiceover artist myself, I appreciate extra time being put into this aspect of the game.

The other glaring flaw in the game, though, is the "sex" scenes. I put that in quotations because the entire "scene" is 15 seconds long, max, which consists of an autoplayed set of positions that are about 3 seconds long each. Our main hero is a two pump chump. I hope these are just preview scenes and that the actual scenes will either be longer with custom animation or more interactive for those who wish to get their hands dirty. 

All in all, solid concept, but for a game that has updates and posts as frequent as this one, there is precious little to the game. I got to the ice chick in about 10 minutes of gameplay and it went straight to a voting screen. I ended up voting on stuff I hadn't even seen. Village girls? Where?

As a fellow game dev, I'd like to say that your content is solid and the idea is a good one, However, I feel you should focus on your user experience first, as suffering through the combat system with no way to adjust mouse sensitivity or keybinds makes it very hard to actually enjoy the content you seem to be working on so feverishly. User Experience > Content. Polish what you have, THEN add more. 

I hope this feedback is helpful, and helps to highlight what I feel are the strong and weak points of the game to help you make it into the masterpiece I know you hope it'll be one day. I wish you luck.

First off - sorry for the very late response and second - thank you for the very awesome and extensive feedback! 

We decided to do the settings and menus customization for the full game. Sorry for the inconvenience from that. We're already reworking the enemy AI to avoid the cheesing that you mentioned. 

We wanted the sex scenes in the demo to be more on the Mature side, rather than Adult, because Steam was giving us trouble about it. But those are not the final sex scenes. 

Thank you for the advice and the well wishes. We will take it into consideration now that we started working on the beta version of Iragon. Wishing you the best of luck as well! And again sorry for the late answer. 

Deleted 195 days ago

Depends on how demanded it gets, then we would consider including Valve support. 

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The gameplay was pretty good.

However a few things could be improved,

         1. for starters on startup, I'd recommend hiding the cursor,

         2. enable control settings and key mapping, this will be quite useful                 as the current keys for dodging are "alt + a" or "alt + d" which                         is quite a bother,

         3. the models could use a bit of work, perhaps try layer                                           based triggers and collision detection to prevent them from                           breaking. I've attached a link to the screenshots of the models: 

https://drive.google.com/drive/folders/1uYzz9QXIiTd1OemzCFeEgu_x-k3fWcgO?usp=sha...

     
Overall rating: 3.5/5 stars
All in all great job!
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Thank you for this awesome and detailed feedback and sorry for the late answer! We'll take your suggestions and advice in account and improve. There's a lot more work to be done, but we are getting there slowly :) 

Just tried to run the demo in 3rd person (dont have vr) and it spawned me in the air behind the village and i cant find any npcs or things to do? Is the game bugged or is this demo just running around?

This could be a bug, but we haven't encountered it yet. Make sure you started the NON VR build. That is the Iragon.bat file 

I did do that though I started to vr one as well to see if that changed anything, I also tried unzipping the file a second time but that didn't work either :/

Same problem. The solution: connect yourself to the internet, it works. You're welcome.

jump is broke in vr :(

You're gonna have to be a bit more specific than that. Where did this occur, was it throughout the whole game or just in one level? And sorry for the late answer :) 

As soon as you are requested to jump the button wont allow you to jump.

Not sure when this demo ends but i got to the part that makes me go to experimental, after that it wont let me continue, just wondering if that's the end

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Hello, yeah the end of the demo is after the succubus scene. The experimental hall is for things we are working on and will add later on.

Help I am having a problem after I exit experimental theres a bug can't continue anymore fix it please.

Hey there, well the demo ends after you see everything in the experimental hall. 

the latest update flagged a trojan virus warning

Hey,
The game looks awesome,  would love to play it.
However it doesn't seem to be working on my Quest 2

I got it to run and was able to play the first part of the tutorial, but then I need to jump which I don't have a button for apparently.
I tells me 'Press Button to Jump' and the right A button lights up, but none of my buttons let me jump, so I'm stuck in the tutorial.

I've read you haven't worked on the Quest, but do you have any idea how I could map my buttons to allow for jumping? How is the action/button called on the other controllers? 

Thanks in advance

The latest up date seems like have a problem of saving game files. After I click "continue", it show up the website and return to the main menu again

Hey, sorry for the late answer. We haven't encountered this issue before, but today we are uploading a new build. You could try that to see if they issue is still there. Also whenever you are starting a new game after you already played, please delete the save files.

Been enjoying the desktop game, really cute. I can't get the VR version working at all though. I'm playing on Oculus Quest 2 through virtual desktop. If I launch the VR exe I'm just stuck up in the air at the start and touch controls, keyboard or controller don't do anything and no menu. If I launch the normal exe I can see the hand controllers and choose options from the menu, but when the game starts I'm up in the air behind the character an no controls work again. Anyone have a similar setup and knows how to get it running?

Can't help with that, cause we don't develop on Quest, but good luck, hopefully, someone managed to run it. Also, glad you enjoyed the desktop version. :)

Is there a way to save while playing in vr? I got passed to camp then had to leave playing. When I got back on the game and pressed continue game I was back to breaking boxes with magic.

There are checkpoints in the levels, but the save system in the demo needs a lot of polishing. I'd suggest trying to play it in one go. 

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