Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 43 to 82 of 168 · Next page · Previous page · First page · Last page
Show post...

How do you get past the dark forest part? There's a campsite there but I cannot use it. After the Sewers.

You have to kill the enemys on the right Tower. After that it did unlock for me

Show post...

I did

(+1)

Please do something with the saving is really daunting to play chapter three times because you get a fatal error or get stuck. 

Deleted 2 years ago
(+1)

the vr game was a good game just not a good hentai one but all you need to do is just make a few things better and it would be amazing

(1 edit)

id love to play this, what I've managed to play was cool but im having difficulty with keeping this game on my Oculus Rift X. when i enter the tavern at the beginning the screen in the oculus just shows a loading screen but my monitor shows everything. it even responds to the head and controller tracking, it just doesn't display that in the headset. am i doing something wrong?

It would be nice if you could change the name of your forgiveness.

Even better if it could be customized :)

can some one help locate my save files i want to be able to transfer them between pcs i did some searching in the comments but could not find any information

(1 edit)

I have a question is the steam demo identical to this this one or is there more perks on here? i played through the steam version already and cant wait for more content

played this version defiantly better than steam will be downloading from here until it is released

please do a save bottom so i can save whenever i want

VRExpPIuginExample-Win64-Shipping. Exe - system error. The system cannot start this program because api-ms-win-core-heap - | 2-1-0 is missing from the computer dll。 The system asked me to try to reinstall the program to solve this problem, but I did it three times.

(+1)

Any one know how to solve this issue ?

(1 edit)

Can't play, when I start the VR version it tells me to pull the trigger to detect controller or something. Pulling the triggers does nothing. There is also a big button floating overhead that says "Calibrate". I have a Quest 2

Hello, just wanted to say I tried out the game and I'm loving it so far. It has a bunch of good traits that don't usually make it together into a single game without delivering a half-assed product. Great work!

I've been looking for anime games to talk about in my YouTube channel and this one just went to the top of my list.

I wanted to ask, what will be the game's price when it's complete? I don't usually buy hentai games but I love the quality of this one.  I'm sorry if you had already answered this question in the past.

I've got the steam version demo. Have an issue where it can't detect when I pull either trigger. Other games are working fine.

What headset are you using?

Valve Index. The trigger issue was in the demo but I was able to play the Prologue. Unfortunately, I wanted to mention that teleport doesn't seem to work (or I can't figure out how to do it) and the game is making me really nauseous. I'd recommend trying to emulate Until You Fall. For whatever reason, that game doesn't cause me any problems with sickness even though it has a similar movement scheme.

(+1)

Thanks for the answer. 

Unfortunately we still can't get our hands on a Valve Index to test. We'll make sure that everything works as intended when we manage to get one. 

The teleport problem could also be related to the Index controllers. 

We'll check out Until You Fall and see if we can improve the regular locomotion too.

Wow, I didn't expect such a humble and informative response. A free product that has a similar anti-nausea technique to Until You Fall is Google Earth, which you can download from steam. I hope you're able to get an Index to develop on soon, and I'm looking forward to see what you do with Iragon. Good luck!

when the game is fully released/in early acces, how much will the game cost?

We can't really answer that yet. Sorry.

can u update the story

We do weekly updates to all sorts of content, but since the story takes place in different locations, it takes more time to get that out. Plus the time spent organizing voice recordings. 
So big story updates happen every few months and come with new levels and sometimes more.

This won't work for me, I just have a black screen when I try to launch the demo,

I can hear some drum playing at the start, then silence.

Did you ever figure it out? My game does the same thing.

It should be fixed. Get the latest update and wait a few seconds at the start. After hearing some sounds (that are part of the video that you're not seeing) the game should start as intended.

We found this issue a little while ago. It turned out to be a problem with missing or incompatible video codecs and our intro clip. For now we've solved it by having the video just not play for people with the codec problem and the screen staying black for a few seconds until the video would end. After that you should be sent to the main menu.

its just a question, but do you guys ever think of putting any % of controller compatibility ? Im asking because I play more on consoles and I am more confortable with a controller.

We currently have some controller support when playing in non VR. but since we're constantly adding new things it tends to fall behind a bit and only get up to date every once in a while. The final game will bit playable with a controller from start to finish.

(+7)(-1)

This game looks amazing but I admit I'm curious if you'll ever offer a female MC option. I admit I'm just too gay to wanna play a guy in a lewd game.

(+1)

We have had a few requests for a female MC. Making an option to pick at the start would be best, but that opens the door to a lot of story and dialogue issues and double work. So we'll see what we can do, but we can't promise anything.

(+1)

It's a fun game, though as you've asked others for feedback:

I would suggest maybe trying to get more interactivity with the world. Being able to pick up and move objects in VR, for example. Having that hand interaction and vibration on feedback is one of the best things about VR to make it feel real, so those sorts of physics aren't things you should skip out on.


Perhaps it's been changed in an update, but having to hold down the grip key in order to hold onto the sword gets tiring. It would be more enjoyable to have the option to simply hold it automatically once it's taken out.


The magic system can be a bit difficult to get the correct spell and throw it, though that may just be my own lack of coordination.


It looks like a good game and I will be interested in seeing what the finished product looks like.

(+3)

I actually like the idea of having to constantly hold the sword. . .so I think that is one of those "make it an option for the player" things.

That's what we went for. We've added that option. Thanks for the input.

Thanks for the feedback. We have added some items around the map that you can pick up and throw. Some even break apart when you smash them hard enough. They're mostly in indoor levels, since those have the most props.

There is an option to switch the grip to a toggle for those who prefer that. Look in the settings.

The spells can be a bit difficult to grab. We've since made it so that they stay in place until you rotate enough and then they turn with you. Hopefully that helped.

Will this game ever come to the oculus quest

(+1)

It is available with AirLink and Virtual Desktop, but we’re not sure if we’ll be able to make an APK soon.

(1 edit)

Hey guys, really loving the game. Just have a quick question. Is it normal for the game to be using 65-75% pc usage? The game does this for me immediately when starting it and this is not even in VR. My spec are Intel I5, Rtx 2060 and 16 gig of ram. I haven't had any other games ramp the pc usage so high on start and throughout the gameplay. Update: I'm running this on a gaming laptop and I suspect that Iragon itself may not be running on my Rtx 2060 GPU, but instead running on the integrated graphics. I've tested this by adding Iragon.exe to run specifically on the Nivdia Rtx 2060 Graphics card and I set the Max FPS to 20. I wanted to see if there was any change, but even with setting the Max FPS to 20, the game is still pushing 90+ FPS in the game. The only thing I see running on the Nivdia GPU while the game is running is.  "vrexppluginexample-win64-shipping.exe" (without qoutations). Can you guys confirm that is the game? Not sure if this is the problem, but it seems like why my CPU usage is so high.

(+1)

Yes, that is the game running on your GPU.

Is 65-75% just CPU usage or everything? If so, for an i5, it sounds about right at the current time. Unreal Engine usually has high requirements. We’re going to be optimizing more in the future.

Thank you for the quick response. After restarting my computer it seems the  game isn't running at such a high cpu usage now. Its settled around 52-65% with an occasional spike which is to be suspected. Ran it in VR mode with no abnormalities either, thank you guys. Really looking forward to buying and playing this game upon release!

I have HTC Vive Cosmos, stuck at intro "please push button on controller" I can see and move a red and blue vial. I can jump, can't do anything else.

Thank you for reporting the bug. We’ll take a look and try to fix it for the next update.

Missing from ZIP download file X3DAUDIO1_7.dll,  XAPOFX1_5.dll,  XINPUT1_3.dll            game won't start took a week of failed downloads to finaly  get one to compleate and it's no good krap krap poop!!!!!!!@@@$$555Q*_)u*(^*&^u^%^t***(*)#$

You need to download and install DirectX Runtimes to fix those issues.

This game feels great. I will definitely buy it if it is listed on Steam.

Thank you! Any suggestions on how we can improve?

Love it!

Thank you! If you have any suggestions on how we can improve or any other feedback, we’d be happy to hear!

(+1)

im thinking of downloading this just wanna ask

can you like lift their skirts up and such? pull down their underwear and stuff like that?

You can’t right now. But we have the option of lifting skirts. We will be bringing it back, as well as adding more skirt outfits.

I've played a bit of this demo and it's amazing! I really like that type of graphics. It's overall very professional! I'm looking forward to the finished game! I'm buying this once it's done for sure.

Thank you! If you have any suggestions on how we can improve or any other feedback, we’d be happy to hear!

(-1)

Will it be free or paid when it'll release on steam

(+1)

The Full game is going to be paid on Steam.

(1 edit)

Does H scenes available in steam version? And in the camp, there is a circle in front of brenda and when I interacted with just the leave button appeared. Is it just like that or did I do something wrong? :D

All the cutscenes in VR, like when Im supposed to be talking to someone, put me a couple feet behind them. I can't choose what I want to say or anything.

(1 edit)

What VR headset are you using?

The Oculus Quest 2

How do I reach the pink haired women scene

After playing through what's in the game, my opinion so far(some spoilers);

Performance: I wrote it in an earlier comment, but the game had a weird bug which had a buildup in sounds and slowed down performance in general, and the game taking up a lot of energy for my PC. Someone commented and said it's like the spell sound effect just stayed, which might very well be the issue. But if that's fixed, I don't really have anything else to comment on.

Art: Looks good for the most part. I get some things are placeholders, and that's fine. Only model I don't really like is the wolves, but I did get a few laughs with how funny they looked while ragdolled. But yeah, they mostly feel like stuffed animals. Other than that, I just think it needs some polish and then be presentable(mind you, not sure how much of these are pre-bought or PH assets.)

Combat: The general feel of attacks and the magic is alright, but combat in general need a fair bit of tweaks. With the current balance, the combat felt mainly like I needed to slash my blade faster than the foe attacked me. And once I upgraded my spell, they became so strong that they could kill one or more foes with a well-placed spell. While I like getting a big reward for executing an ability in the right way, the game could use foes which isn't as fast to kill. But so far, I think the combat can be shaping up to be great.

Map: The maps right now feel a bit bland and soul less. I understand that this game is more of a linear story than a open world so not every house needs to be one you can enter, but it's still a bit weird to not have any real impact upon the player as the first town is burned down. Speaking of...

Story: I understand that this is not finished and hopefully will be polished later down the line. I am just saying, if this ends up as-is in the final product, I would not pay anything. It's simple to plain, and some things either doesn't add up or is just there to have progression. I don't really get to know my character, like I don't get to know how he knew the two twins(?) from the start of the game nor what they mean to him, nor more about the town... which honestly, feels like he didn't know much of either, seeing how as soon the town is burned down, all that pops into his head(based on the quest) is to go to the city and become a squire.
This problem is throughout this all, but I hope you will expand on this in the future. At the moment, you got a plain, undercooked slab of beef. The game doesn't need to become a five star resturant's steak by the story alone, but you can make a simple that still keeps people's interest for the world.

Sex and allure: I am mixed on the clothes falling off. It's visually pleasing, but I would like to know if there's something mechanically to it. Going on you not having something right now, "nude" character taking more damage should be easy to put in. Another thing could be a lust meter, which depending on traits and/or foes could have different effect.
For the look of the sex.. the scenes and animations themselves are alright, but the minigame took me out of it. You might want to take inspiration from flash games were the sex minigames are basically the entire game.

But to put it shortly; this game got a lot of potential so far. Some problems, most of it since it clearly isn't done yet and that it's lacking stuff and less that what's in it is bad. I could see it ending up like a linear Fable with better sex and a more alluring artstyle.

Fingers crossed this grows into an excellent game.

We added a small fix for the audio problem, but it might not be fully fixed. Comment again if you are having issues with audio.

Thank you for the feedback on the game. We’re aiming to improve with every update. Every bit of feedback helps!

(1 edit)

I will apologize in advance, I am not daily on itch so I might be slow replying if I get a response.
When I play the game, I noticed the game growing "heavier". Audio going weird, the game slowing down a bit, just a lot like if the game suddenly required a lot more performance. When I looked at the task manager, all I saw that was weird is that the game used a lot of energy.
Since then I've restarted after every 2-3 maps, as towards the end of these the problem starts coming back but more mildly. First time I did this was in the Hills before reaching the camp, as the game sounded like it were about to break.
I got very limited knowledge on programming, but could this maybe be caused by a cache? Like the previous maps not properly unloading. 

If any help; I got a AMD Ryzen 6 3600 6-Core processor,
32 GB of RAM
And a NVIDIA GeForce GTX 1660 Super graphics card(at least according to my compuer, I am not the best with hardware)

Troubles aside, I an exciting to see where this project leads^^

(+1)

i had the same thing happen especially the audio,  it got practically unplayable with the lightning magic sound continually echoing and slowly getting more and more distorted

Sorry for the delayed answer. We added a fix to that problem with the last update. If you are still experiencing the audio bug, please comment again.

Game seems pretty cool so far. Only issue is some of the controls don't work properly on my VR headset, which I'm guessing isn't fully supported. My headset is the HP Reverb G2, and I don't mean to sound like a jerk, but if you could potentially add full support down the line for the headset that would be awesome. Otherwise keep up the good work

Thank you! We haven’t tested all available headsets. We don’t own some of the headsets and we can’t optimize for them. We’re trying to get our hands on them and polish the controls.

I saw that they commented but didn't have an answer, I open the game and the command window simply appears and it closes, after that nothing happens. Is there any solution?


Ícone "Verificada pela comunidade"


what a good game, and i also want to suggest something.


first. i suggest making a mouse sensitivity option. my first impression when i  play this game for the first time is the mouse is too sensitive ( for me). 


second, i'd like to suggest the control change for the dodge or dash ( the action when you press alt+ direction movement). i find it hard because I keep accidentally press window button beside the alt.


well, maybe I'll suggest those two for now. overall the game is enjoyable.

Thank you for your feedback!

We are going to be adding more options to change controls how ever you want.

I dont know if some one has posted this before but, I have been wanting to try the game for a while and I cant get it to open it pops up with the command window for a sec then immediately closes it.

(+1)

Could you check if there’s anything under IragonProject/Saved/Logs and post it here if it’s possible? If not, there might be a problem with the launcher on your machine. If you can share your PC specs, we’ll investigate the issue.

Windows 10 (64 bit)

NVIDIA GeForce RTX 3060

11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz


Log file open, 06/29/21 10:10:10 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Display: Found Pak file ../../../IragonProject/Content/Paks/IragonProject-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../IragonProject/Content/Paks/IragonProject-WindowsNoEditor.pak. LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.743871 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: '' LogPluginManager: Mounting plugin VRExpansionPlugin LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin OnlineSubsystemSteam LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin OpenVRExpansionPlugin LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin FMODStudio LogPluginManager: Mounting plugin AnalyticsBlueprintLibrary LogPluginManager: Mounting plugin OculusAudio LogPluginManager: Mounting plugin GoogleAnalytics LogPluginManager: Mounting plugin AdvancedSessions LogPluginManager: Mounting plugin AdvancedSteamSessions LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WindowsMoviePlayer LogStreaming: Display: Took  0.049s to configure plugins.

To give you an update. We are investigating this bug. It happened to us as well, but we’ve yet to find out the cause of it.

(+1)

Not sure if it's problem at my end, but still gonna write it down, after playing for few minutes ( from the start of the game to the battle after visiting the camp ) game audio became stutter? When I played 2months ago there wasn't such problem, and CPU wasn't even at 100% as I was monitoring GPU,CPU,RAM etc from the start, it hit 100% but not when the suttered audio was playing, and during the audio stutter the game was running at 60FPS+, even changing game to Low settings didn't resolve the issue, after restarting the game and replaying game, the same problem happen shortly after leaving the camp and continued throughout.

GTX1050TI
I5-4670
8GB DDR3 @1600MHz

(+1)

Was it just the audio stuttering? Were there no other issues with the performance of the game? If you find any more info on how it happened, reply to this comment. We’ll try to look into it, but we have never experienced this, so we might not be able to recreate it.

(+1)

About the win cutscene: If you die right before you trigger the cutscene, the game will be broken; the camera is displaced and frozen on spot while you otherwise have control over the character.

(+1)

Thank you for reporting this bug! If you find any other issues, please tell us!

Viewing most recent comments 43 to 82 of 168 · Next page · Previous page · First page · Last page